Thursday, April 15, 2010

Energy Shields


Energy Shields

            Shields work on the principle of creating an envelope of charged plasma contained within an Electro-Magnetic Field surrounding the body to repel/disipate certain types of attacks. Shields can only withstand a certain amount of damage before collapsing. Shields recharge a point of shield rating after a certain period of time.

Most military and law enforcement armors have an intergrated shield system.

Shields subtract a certain amount of damage from energy and ballistic attacks melee  and thrown attacks are not impeded by the plasma field. Every time the shield intercepts an attack the penalty to damage goes down by one. For example a Heavy Combat Hard-Suit has a shield rating of 6, this means that the first time the armor is struck shield would -6 from the damage dealt, any hits after that the amount subtracted would be one less until the shield collapses. (-5, -4 and so on)

Example Shields

Shirow-Tech Personal Defense Shield
Cost: 1500 cr
Shield Rating: 2
Recharge Rate: 3 rounds
Another innovation from Shirow Technologies the PDS is an affordable and reliable personal shield, and is popular in the civilian and private security sectors. Designed to worn with cloths and light armor

ST Cloaking Shield
Cost: Military
SR: 2
Recharge: 4
The product of the Colonial Security Services R&D, the Cloaking Shield overcomes the interference problem of using a cloaking field in conjunction with a PDS. This was attained by modulating the frequency of the charged plasma. The Cloaking Shield provides the protection of a standard PDS but partially bends light around the user, the stealth function is not separate from the Shield protection. Designed to worn with clothing or light armor
Notes:
While the shield is active you gain a +4 to stealth rolls.

Light Combat Hard-Suit
Cost: 2000
AR: +4
SR: 2
Recharge: 3
A staple among military, and security, the LCHS is a reliable armor designed to handle numerous types of hazards from environmental to weapon based. The LCHS integrates a mesh of Tungsten Alloy Superconducting Matrix into the underlayer of the armor generating a low level shield..
Notes:
+2 vs Environmental Hazards

Wednesday, April 14, 2010

Device Idea: The Quantum Forge


Quantum Forge

An arm mounted computer system, it combines an advanced mini-frame computer, an easy to use HUI (holographic User Display), with a series of complex nano-forges allowing one with the right program applications, to make repairs, treat injuries, modify weapons and armor, and cause environmental effects on the fly. The basic functions of the forge are easy to use but it takes a highly trained user to utilize the more complex Repair, modification, and combat applications. There are numerous versions of the Q-forge, some are specifically designed to handle certain programs better than others while others are designed with a better storage capacity or improved heat sinks this effects cost as expected.

Standard Quantum Forge
Cost: 800
PP: 10
Weight: 4 lbs
Program Slots: 2
Upgrade Slots: 1
Skill: Tech-Ops (smarts)
System Crash
Though highly advance the Quantum Forge is known to malfunction. On a natural roll of a 1 on the Tech-Ops die regardless of the wild die the system crashes and must reboot.  The Quantum Forge reboots in 3 rounds, though this can be decreased with edges and more advanced Quantum Forges. When an Forge reboots all duration/maintenance based programs are shut down.

Saturday, April 10, 2010

New Setting: Datamancer

Here is the first draft of my setting rules for my fantasy cyberpunk setting Datamancer

Beta Draft: Datamancer Setting Traits

New House Rule: Weight Capacity & Encumbrance

Hey everyone after the initial play test of the Shattered Gulf Setting we realized that the standard weight rules as is did not replicate that fallout feel. So with a little tinkering my friend Chris and myself came up with this little house rule.

Max Weight Capacity: 100 + (Str x  5)

Encumbrance: when you exceed you MWC your pace is reduced to 2, you can not run, and you suffer a -4 to all physical tests

Thursday, April 8, 2010

Fallout: The Shattered Gulf players guide & Overseer's Guide

Greetings fellow savages i would like bring your attention to my Fallout: The Shattered Gulf Players Guide. This project is based off the widely successful game Fallout 3, and with the help of my friend Chris and 8 months of Design & Development is now able to see the light of day.  This project is currently in its play test phase and so far so good any problems we try to fix as soon as possible. Due to this roughly being a one man operation the document has now graphics it is presented in a simple 2 column format.

Whats in the Player's Guide
  • Character sheet based off the training wheels sheet from Pinnacle Entertainment Group
  • New rules detailing radiation Sickness
  • Rules dealing with KARMA
  • Repair Rules for dealing armor and Weapons Break down
  • And a whole slew of new Fallout flavored Edges
So i hope everyone enjoys this little project of mine


players guide

overseers guide

Welcome To Dead Man's Hand Studios

I am proud to announce DMH Studios my little endeavor to publish free RPG mini-settings powered by Savage Worlds.  I hope to bring you original quality content every couple months, enjoy.